Insomniac Games, a renowned game development studio, has decided to continue its remote work policy that was initially implemented at the beginning of the COVID-19 pandemic. Bryan Intihar, the creative director of Marvel’s Spider-Man 2 game, discussed how the studio prioritizes the safety of its employees.
Despite the challenges posed by the pandemic, Insomniac Games managed to create a significant portion of the highly anticipated PlayStation 5 game while team members worked remotely. Intihar emphasized that remote work was fully supported by PlayStation and that studio employees were “very productive.”
While some game development studios are gradually returning to office work, Intihar stressed the importance of maintaining flexibility by allowing employees to work from home. He believes that this flexibility is beneficial to the well-being of employees as they can balance their personal lives and responsibilities with work.
Insomniac Games is not the only studio that has implemented remote work practices. Various other games, both from Insomniac and other studios, have also been developed remotely. According to Intihar, this experience has taught the studio the importance of doing what is right for the team and individual employees.
In an interview with GamesIndustry, Intihar shared his personal experience related to transitioning to remote work. He mentioned that he initially expressed a desire to return to the office as soon as possible, but now accepts remote work and considers it an appropriate form of work.
Insomniac Games’ decision to maintain a remote work policy reflects the changing landscape of the game development industry and emphasizes the potential benefits of flexible work arrangements. Prioritizing employee well-being and allowing them to maintain a healthy work-life balance can contribute to a more productive and satisfying workforce.